[Bug] Camera Actor reset its FOV to 90 when in-game

Hi,

I met this strange behavior today when I was working on a simple Matinee and Camera combination. It looks like the Camera Actor ignore the FOV given in its properties or via the Matinee track. In editor and PIE I have a FOV of 55 degrees, while In-Game (standalone) I get a FOV or 90.


Build info :

  • Version : 1711197
  • Install path : C:\Rocket

Specs :

  • OS : Windows 7 x64
  • RAM : 16 GB
  • Graphic Card : GTX 660 (drivers 314.21)

-Description : The camera actor doesn’t follow the FOV given when the game is launched as standalone.

-Redo step : Create a camera actor looking at something, give it a FOV of 50. Create a Matinee actor and add a new camera group and a new director group. Add you camera to the director group. Setup the level blueprint to start the Matinee on Spawn.

-Results : The FOV is at 55 in editor and in play in editor, the FOV is at 90 when in game (standalone).

-Expected : The in-game FOV (standalone) should be at the correct value (here in my example it’s 55).


-Screenshots :

In-Editor :


Play-In-Editor :


Matinee setup :


In game standalone :

Hi Fabrice,

I tried to reproduce this in a beta4 install and wasn’t able to, so I think it has already been fixed. Please give it a try after beta4 is released.

Cheers,
Michael Noland