I am trying to make my pawns movement smoothly transition from 0 → whatever its speed will be (this maximum speed is 2000 without using a boost hotkey, or powerups ect)
I am having a bit of issues with actually smoothly driving a lerp to modify the speed, and i am confusing myself i think
This is the current overall movement driver
This is that forward acceleration function
What am i doing wrong? or is there a way to make this easier, i have tried a bunch of things in this movement function including attempting to use a for loop with breaks
The other thing is i would like if the ForwardAcceleration Variable was modifiable, so i could easily produce a different “curve” of acceleration, or even just faster/slower
Any help would be greatly appreciated