How to save and load the level that the player last left on

so for example we have 2 levels : (level 1) and (level2) so the character goes from level 1 to level 2 the blueprint logic saves that the main level is level 2 so even if u close or restart the game it starts directly from level 2 (kinda like saving progress but just by level i dont care about what the player has done during his game in that level i just care about the level 2 loads even if he closes the game ) . thank you

You need the savegame object!:

LOL ? i dont know about this , but i made a box that saves the levelname and a secound box that loads it , i would probably convert this to buttons but do u think this is right specialy that get current level node

Yes, that looks ok except you only need to make the save game once, not on every overlap. Once made it exist forever…