Cant seem to understand why this is happening.
UE4Editor_UMG!FWidget3DSceneProxy::GetDynamicMeshElements() [d:\build++ue4\sync\engine\source\runtime\umg\private\components\widgetcomponent.cpp:322]
Anyone care to shed some light on this?
Cant seem to understand why this is happening.
UE4Editor_UMG!FWidget3DSceneProxy::GetDynamicMeshElements() [d:\build++ue4\sync\engine\source\runtime\umg\private\components\widgetcomponent.cpp:322]
Anyone care to shed some light on this?
The same happens to me, the same crash log. Are you dynamically changing the material of the widget component?
I did like in the picture, and it was crashing. Now I store the references of those materials on variables, and it hasn’t crashed since then. I am not marking this as an answer because I can’t confirm that the crash disappeared completely, but if you are doing the same, you can give it a shot.
It ended up being a serialization issue. I reset the material by clearing the variable and reapplying it. After that everything started working as expected.
Can you explain this in a bit more detail? What does “clearing the variable and reapplying it” mean? C++ or BP?