How to hook up alpha channel of a texture in C++?
the upper connection (RGB to Base Color) is no problem i do this with the following line of code:
I just cant figure out, how to connect the A with the Opacity Mask. Any suggestions are very welcome.
Finally i got it!
After that you need to activate a mask for the opacity mask input:
And then you can switch on/ off which of the channels you are going to need:
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