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Do the same in c++ from blueprint

alt text

Hello. I cant find a way to do the exact same thing in c++. Basically im making a 2d game and im not using the 2d slider template cause i wanna learn it in c++. So i want my character to rotate itself in the direction im moving stay in that direction util any other input. Hope it makes sense.

Product Version: UE 4.22
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asked Aug 09 '19 at 09:04 PM in C++ Programming

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GameGod786
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Returns controller for this actor.

 GetWorld()->GetFirstPlayerController()->GetPawn()->GetController();

GetController


Implements a container for rotation information. All rotation values are stored in degrees.

 const FRotator MyRotator = FRotator(0.f, 0.f, 0.f);

FRotator

and

Set the control rotation. The RootComponent's rotation will also be updated to match it if RootComponent->bAbsoluteRotation is true.

 GetWorld()->GetFirstPlayerController()->GetPawn()->GetController()->SetControlRotation(MyRotator);

SetControlRotation

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answered Aug 10 '19 at 07:40 PM

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danielf94
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avatar image GameGod786 Aug 10 '19 at 10:14 PM

Hello. Thank you for replying. This is the problem im having now. If i press D(right) it moves right and faces right fine but if i press A(Left), it moves right again but faces left and as soon as i left the key A it faces right again. So character always moves in right direction. Also my root which is a capsule is inherited so i dont know how to access its babsouluterotation bool. This is the code for move right.

 void AMyCharacter::MoveRight(float value)
 {
     AController* Controller = GetWorld()->GetFirstPlayerController()->GetPawn()->GetController();
     FRotator Rotate;
     if (value < 0)
     {
         Rotate.Add(0, 180, 0);
         Controller->SetControlRotation(Rotate);
     }
     else
     {
         Rotate.Add(0, 0, 0);
         Controller->SetControlRotation(Rotate);
     }
     AddMovementInput(GetActorForwardVector(), value);
 }
 
avatar image danielf94 Aug 12 '19 at 01:42 PM

Verify the value you are placing on your buttons in the "input". Enter project settings-> input

link

check the "Third Person" project of c ++. There is all that explained.

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