Do the same in c++ from blueprint
Hello. I cant find a way to do the exact same thing in c++. Basically im making a 2d game and im not using the 2d slider template cause i wanna learn it in c++. So i want my character to rotate itself in the direction im moving stay in that direction util any other input. Hope it makes sense.
asked Aug 09 '19 at 09:04 PM in C++ Programming
Returns controller for this actor.
Implements a container for rotation information. All rotation values are stored in degrees.
Set the control rotation. The RootComponent's rotation will also be updated to match it if RootComponent->bAbsoluteRotation is true.
answered Aug 10 '19 at 07:40 PM
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