How to stop tessellated mesh from rotating when attached to a socket on character

I have created a mesh that tessellates following the tutorial [here][1]. I have then attached the sphere mesh to a socket on a character. But this issue is that as I move and look around, the socketed mesh will tessellate quickly and rotate around the mesh’s pivot. How can I stop this?

I have attached a gif to show the problem. The lava orb mesh shouldn’t rotate as the character rotates/moves.

284701-ue4-tessellation.gif

Swap out absolute world position with the local position node.
Not sure if have to subtract actor postion

The local position node gives me an error “Local Space is only supported for vertex, compute, or pixel shader”

i think my previous answer is wrong sorry. try swapping out actor position with object position.