Character's hud widget appears in main menu

  • Looks hud on the main menu.

  • I know this is due to transactions within thirdpersoncharacter bp, and I have tried to take these transactions to world level, but it has resulted in the corruption of other parts.

  • Is there a way to fix this without deleting transactions in the third-party characterBP?

Some images from my project

Main menu de hud and main menu widgets are intertwined

widget ve levels

Third person character blueprint

World level and HUD

Maybe you want to try out something like this:
On Event Begin Play in your Character check if current level name is Main Menu, if it isn’t create widget.

main menu blueprint this way

Unfortunately, it did not happen

How come? Which part didn’t work for you? Did you put the right map name in the check? It’s case sensitive I think.

Now I understand, yes it worked, I corrected the spelling problem … Thank you very much.

Hello MajorMOKAN,

I would go with introducing a branch that will check if they other widget (main menu) is already on the screen and if it is, hide HUD or if your main menu is a different map, which I believe it is, you could do a check if you’re in the main menu and if you are, don’t bring up the hud onto the screen.