Buggy jumping while on server
I have setup a small BP jump system based on the "Character Movement" -> "SET Gravity Scale" node. With a single client running on its own server the jumping works just fine but on a second client ( or on with a dedicated server ) it gets very choppy and doesn't function properly.
I have tried replicating many things but i probably missed something. Any suggestions welcome!
The video looks exactly like what i get, its not some kind of frame rate issue or compression error.
asked Aug 11 '19 at 06:56 AM in Blueprint Scripting
I think the server doesn't agree with your jump and constantly pushing you by server's coordinates. First, check if your character "Replicates" (Class Defaults) and if your movement replicates too. Then, your gravity scale should be called on server. Simple way to do this - Custom event, and in settings set "Call on server" There you need to set gravity scale.
answered Aug 12 '19 at 08:39 AM
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