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GPU particles sorting

Yao. Gpu translucent particles with sort mode "Sort by Distance" for some reason turned to "Age Newest first" after about 64 000 units and i can not find n code n any .cpp's vi reason for it and ways to control it. alt text I also noticed that near 64000 distance gpu particles can be affected by point lights from any sources, but beyond, just turned Unlit with weird stretching effect. Same for vi Distance Fields render (draw?) distance, that i usin for materials.. Just like hard distance limit.

Im just forced to downscale whole world scene n about 10000 times to avoid that thingys for my giant effects that interacts with smaller world, which is not really cool. I do not really want to use any independent sort ordering thingys cause performance..

Please halp.

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asked Aug 11 '19 at 04:04 PM in C++ Programming

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