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How to delete an asset from Editor in C++?

Hello,
I wanna delete a bunch of assets inside the Editor (content browser) with C++ code. I already tried calling:

 UObject* object = ... ;
 object->ConditionalBeginDestroy();
 GEditor->ForceGarbageCollection(true);

but that leaves an empty asset behind (called 'NONE'). Any ideas how i could do this properly?

Product Version: UE 4.22
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asked Aug 11 '19 at 04:13 PM in C++ Programming

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1st-ICEMAN
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Took me some time to figure it out, but i think you can not instantly destroy/ delete Assets (or any subclass of UObject). Instead you can mark it as "pending kill" and the garbage collector will pick it up eventually. I did it by simply calling this function:

 object->MarkPendingKill();

Additional hint:
forcing the garbage collector to do its work by calling ForceGarbageCollection(true) apparently is not a good idea, as it caused the editor to crash, due to some assets being a "nullptr".

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answered Aug 12 '19 at 02:27 PM

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1st-ICEMAN
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