Procedural level that generates fully scripted rooms
I just started learning BP and maybe this is a little too advanced, but I have to ask it since i really need it.
I would like to create a rogue-like level in which every time you start the game picks from a pool of fully scripted rooms (created beforehand with enemy spawns, events, lights and so on) and places them connected to one antoher and alternated by simple corridors.
I already made a starting point that'll be the same every time.
I don't even know where to start from and I don't know if I explained what I mean in a decent way... If anyone has time to waste I would really appreciate their help...
btw if needed I'll explain better what I'm aiming for.
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