What I am trying to do is On Component End Overlap, make the platform rotate to its default position (Shown in image 1), then stop/deactivate the rotation, any ideas on how I would accomplish this?
Those rotating movement components are great when you just want your object to rotate indefinetely, but when you want to have some control over it ( like you do now ), they aren’t much help.
I’m pretty sure ( someone correct me if need be ), that you can’t know where in the rotation the object is at a given point.
Once you need a little control, then you’re better off use events and timelines, to rotate: