Disable object rotation a a certain angle/point

I have created this simple rotating platform that will start/stop rotating when the player enters/exits the collision box -

What I am trying to do is On Component End Overlap, make the platform rotate to its default position (Shown in image 1), then stop/deactivate the rotation, any ideas on how I would accomplish this?

Those rotating movement components are great when you just want your object to rotate indefinetely, but when you want to have some control over it ( like you do now ), they aren’t much help.

I’m pretty sure ( someone correct me if need be ), that you can’t know where in the rotation the object is at a given point.

Once you need a little control, then you’re better off use events and timelines, to rotate:

To stop:

284839-target.gif

Just the kind of thing I was looking for, many thanks!