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[Closed] Project Won't Open - Replicated [resolved]

I was working on a practice c++ project with Unreal Engine 4.23 Preview and it would compile successfully, but when I attempted to launch the project it would load 95% of the project and then silently terminate.

I checked the logs and discovered that the editor crashed due to a variable having replication implemented, but it didn't have the "Replicated" specifier.

ReplicationActor.h

 #include "Net/UnrealNetwork.h"
 virtual void GetLifetimeReplicatedProps( TArray< class FLifetimeProperty > & OutLifetimeProps ) const;

 // WARNING: Variable replicated without "Replicated" specifier
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Practice")
 FString Message;

ReplicationActor.cpp

 void AReplicationActor::GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const
 {
     // WARNING: If "Message" doesn't have the "replicated" specifier
     // the project will crash on launch
     DOREPLIFETIME(AReplicationActor, Message);
 }
Product Version: UE 4.23 Preview
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asked Aug 12 '19 at 09:26 AM in C++ Programming

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Spidermined
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The question has been closed Aug 12 '19 at 09:34 AM by Spidermined for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

I added the "Replicated" specifier to the variable. The Crash Reporter eventually appeared, but I will submit a bug report.

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answered Aug 12 '19 at 09:33 AM

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