How do I use the UEditorLevelLibrary in Visual Studio?
Hi Everyone, I am a real noob in programming cpp in UE4, so maybe my question is pretty easy to answer. :-) I installed the Plugin "EditorScriptingUtilities" and I want to use one of the given functions in my Visual Studio File. I am not sure, why it doesnt find the Class UEditorLevelLibrary... I would be very thankful for a quick answer, Regardsalt text
Though UEditorLevelLibrary is derived from UBlueprintFunctionLibrary, it is not declared in BlueprintFunctionLibrary.h
UEditorLevelLibrary is in a separate module.
Try this include:
answered Aug 13 '19 at 01:18 AM
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