Setting UpdatedComponent of PawnMovementComponent on Constructor doesnt work
Basically, when i try to write following line as last line of contructor it doesnt work
I tried debugging and although movement component is properly moving something, it is not moving the RootComponent i have attached.
However, if i write that line under BeginPlay() function instead of Constructor it works perfectly fine and moves the pawn.
asked Aug 12 '19 at 01:10 PM in C++ Programming
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