Begin Overlap does not work when we are moving
I am making .io game. I want to apply damage when overlapped, but It works when ONLY other component is stopping. Do you know about this trouble or solution? plz
asked Aug 12 '19 at 04:23 PM in Blueprint Scripting
You're doing good, but have made an asumption that's not true ( maybe ).
You say '< < why?'
You are comparing two things:
A) Speed of object in cm/s
B) Distance between objects
When objects collide, B = 0, so comparison will give < 0
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