DownloadImage Blueprint C++ equivalent?
I've been stumped on this for a while now. I am trying to download an image via a URL and then display that image as a material/texture on a plane.
This seems relatively straight forward using blueprints using the DownloadImage node on the blueprint, but was wondering how to do this via C++?
Thanks in advance!
asked Aug 12 '19 at 08:26 PM in C++ Programming
This looks like a promising place to start your research:
answered Aug 13 '19 at 03:34 AM
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