DownloadImage Blueprint C++ equivalent?

Hi guys,

I’ve been stumped on this for a while now. I am trying to download an image via a URL and then display that image as a material/texture on a plane.

This seems relatively straight forward using blueprints using the DownloadImage node on the blueprint, but was wondering how to do this via C++?

Thanks in advance!

This looks like a promising place to start your research:

https://api.unrealengine.com/INT/API/Runtime/UMG/Blueprint/UAsyncTaskDownloadImage/index.html

Even after all those years there’s not much info to be found around this topic. Which is kinda strange. Anyway I posted a working solution here: