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Vector fields count

Yao.. Does anyone tried to increase vector field count per emitter? I just need about 20+ of them, and it is totally fine when i increase that limit from 4 to 8 and even 9 of them, but something going wrong (engine just won't launch with usual shader compiler code syntax error) if ts more then 9 of them.. Just like engine does not like numbers of more than 1 digits X) Maybe i must change that limit somewhere else, but can not find any.. Can anyone try it? >.>

ParticleGpuSimulation.cpp ParticleGpuSimulation.cpp ParticleSimulationShader.usf ParticleSimulationShader.usf

Please halp >.>

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asked Aug 12 '19 at 09:49 PM in C++ Programming

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AstraAi
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