Vector fields count

Yao…
Does anyone tried to increase vector field count per emitter? I just need about 20+ of them, and it is totally fine when i increase that limit from 4 to 8 and even 9 of them, but something going wrong (engine just won’t launch with usual shader compiler code syntax error) if ts more then 9 of them… Just like engine does not like numbers of more than 1 digits X) Maybe i must change that limit somewhere else, but can not find any… Can anyone try it? >.>

ParticleGpuSimulation.cpp

284878-c1.png

ParticleSimulationShader.usf

Please halp >.>