How to set/update a variable that is passed by reference in blueprints
How do i update a world variable that is passed by reference into a function. I know how to pass by reference a variable. But how do i set it within the function?
With pictures please.
asked Aug 13 '19 at 01:46 AM in Blueprint Scripting
You just assign it ( set it equal to something ). Because you have passed it by reference, it will update the actual variable, not a local copy...
answered Aug 13 '19 at 10:50 AM
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