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Is there a way to know when destination has been reached with either UNavigationPath or UAIBlueprintHelperLibrary?

The AIController has OnMoveCompleted, but I'm not finding anything comparable in the tools available to a PlayerController.

UNavigationPath: http://api.unrealengine.com/INT/API/Runtime/NavigationSystem/UNavigationPath/index.html

UAIBlueprintHelperLibrary: http://api.unrealengine.com/INT/API/Runtime/AIModule/Blueprint/UAIBlueprintHelperLibrary/index.html

Product Version: UE 4.22
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asked Aug 13 '19 at 02:29 AM in C++ Programming

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