Is there a way to know when destination has been reached with either UNavigationPath or UAIBlueprintHelperLibrary?

The AIController has OnMoveCompleted, but I’m not finding anything comparable in the tools available to a PlayerController.

UNavigationPath: http://api.unrealengine.com/INT/API/Runtime/NavigationSystem/UNavigationPath/index.html

UAIBlueprintHelperLibrary: http://api.unrealengine.com/INT/API/Runtime/AIModule/Blueprint/UAIBlueprintHelperLibrary/index.html