World Composition, does it take a lot of resources?
Hey everybody, this is more like an understanding question. I am using a 64m² landscape which I can edit without World Composition in no time. Placing Foliage (whole map at once), aplying layers seems to be done within seconds.
But when I do the exact same things in the same map with World Composition (256) tiles it takes forever. Meanign that it takes about 5-10 minutes to apply a single layer... somtimes I even get "Out of video memory". I am wasting so much time to edit the map... it's insane. The original plan was to use a 256km² map, which I couldn't even load all tiles without crashing...(it was 1024 seperate tiles).
So I would like to understand what happens behind the scenese with world composition so I can fix and act accordingly. Leaving world composition behind and just go with one single landscape seems to be not a good idea. With a single Landscape I get about 20-25 % more FPS drop.
My System Specs: 16 Core (32 Thread) @4GHZ CPU 32 GB 3000MHZ RAM 1TB 970 EVO M.2 SSD
asked Aug 13 '19 at 10:57 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here