x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unpossess fails with default AIController

Hello,

I use two controllers that I switch to, one is a pure C++ AIController and the second is the BP controller, based on a custom C++ controller class.

The game starts with the AIController, as the default, switching from the AIController to the BPController works as expected and the unpossesss/possess is executed.

Switching back from BPController to AIController, even after an unpossess/possess event happens and verified is triggered, the Pawn still has the BPController assigned (I can verify that in the world outliner in the editor).

Would it be possible that I need to derive the default AIController to another BP ??? Is there a known problem or limitation when using unpossess/possess several times in the same Pawn??

Have to mention that this logic is executed in only one map with different levels, each one using one or the other controller. All the logic is also done in BP so far. There are no errors reported in the console when the unpossess is executed and fails.

Appreciate your help.

Product Version: UE 4.22
Tags:
more ▼

asked Aug 13 '19 at 12:47 PM in Blueprint Scripting

avatar image

isaacvega
11 1 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I found that after unpossess, the SetAIClass should be assigned and match the possess node.

It seems to be mandatory to always use the Set AIControllerClass to properly possess a pawn.

more ▼

answered Aug 13 '19 at 02:36 PM

avatar image

isaacvega
11 1 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question