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[Closed] HLOD clusters need to be rebuilt

Is anyone else having this when using HLODs?:

  • (manually) created 90 HLOD clusters

  • Generated the HLOD meshes in the HLOD menu

  • The meshes and materials are correctly created and stored in a /maps/HLOD folder

  • Everything seems to be working fine, until you re-open the level

  • When playing the level there is a message saying "HLOD clusters need to be rebuilt"

  • When opening the HLOD menu, most (but not all, see screenshot) HLOD are in status "(Not built)"

  • The HLODs are still present in the folder, and still work in the level, until I press "Save all" in the HLOD ouliner, then only the built HLODs remain (which makes sense).

alt text

Some info on my level: - I'm having >2500 actors, mostly static - No sub-levels - >90 HLODs, containing some 1500 actors

It's difficult to re-produce on a smaller scale, so I'm not really sure how to write a bug report for this.. There have been a few questions in the past indicating similar problems, but no resolution has been offered as far as I can see: link text link text

Product Version: UE 4.22
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asked Aug 13 '19 at 04:21 PM in Bug Reports

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Warner V
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The question has been closed 5 days ago by Jeff A for the following reason:

Duplicate Question


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