Play / Stop Audio Component on Press / Release
Hello everyone! Well I just want to set up a basic Audio management system for my project. I got two audio components in my blueprint controller, one of them should play as long as I hold my left mouse button and stop playing when I release it. Keyboard 1 and 2 should just switch between both audio components. I deactivated on both audio components autoplay, and attached to them a matching sound cue which is able to loop. I know that the Tick Event isn't quite good for the performance of my computer but for this debug it should be okay. That's all I've done...
Sounds really simple, but I just can't figure out what I'm doing wrong.
Attached is an Image of the blueprint. Thanks for helping me.
asked Aug 13 '19 at 08:17 PM in Blueprint Scripting
answered Aug 14 '19 at 08:07 AM
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