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Play / Stop Audio Component on Press / Release

Hello everyone! Well I just want to set up a basic Audio management system for my project. I got two audio components in my blueprint controller, one of them should play as long as I hold my left mouse button and stop playing when I release it. Keyboard 1 and 2 should just switch between both audio components. I deactivated on both audio components autoplay, and attached to them a matching sound cue which is able to loop. I know that the Tick Event isn't quite good for the performance of my computer but for this debug it should be okay. That's all I've done...

Sounds really simple, but I just can't figure out what I'm doing wrong.

Attached is an Image of the blueprint. Thanks for helping me.

Cheers.

Product Version: UE 4.21
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asked Aug 13 '19 at 08:17 PM in Blueprint Scripting

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ACTimo91
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Try this.

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answered Aug 14 '19 at 08:07 AM

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frostic
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