Pressing an action key to bring up a skill menu

The title basically explains what i’m trying to achieve, id like to add to my combat system the option to press and hold or just press for the time being say tab or q and a skill bar or menu with abilities show up i’ve been reading some documentation to help but if someone could point me in the right direction would be much appreciated thanks.

If I understand you correct, then you would need to create a widget blueprint and take it from there. For debug purpose I would just add a couple buttons with image/text that will represent the skill, and then use on clicked event for the button to change skill/ability.
Do you know how to create and bring up a widget onto the screen?

I agree with DonBusso but there are a couple of steps:

  1. Create widget blueprint with your skills bar

  2. Set up key binding ( see Blueprint Input Key Bindings - #40 Unreal Engine 4 Beginner Tutorial Series - YouTube )

  3. Link bound key event to commands to spawn widget ( in your character )

See this: Creating and Displaying UI | Unreal Engine Documentation