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Tageting System Camera and Blendspace

I made a lock on targeting system the camera locks on and model runs fine in blendspace 1d. When i switch to a blendspace with strafing the model faces the model faces the camera initially as soon as you move the camera tries to face the target and jerks back and forth to the model which doesnt rotate to the targetalt text

Product Version: UE 4.21
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asked Aug 13 '19 at 10:15 PM in Blueprint Scripting

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deceptional1
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