Procedural mesh why rendering frame rate so height?
i m using the procedural mesh component to generate some terrain but i got some performance issue in rendering.
I got 17k draw calls with only 5 procedural mesh do anyone know what s going wrong?
is a section = a mesh?
Waitong for answer Thanks.
asked Aug 13 '19 at 10:03 PM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here