Stop all timelines?
Is there a way to stop multiple timelines? I have a drum machine that plays different beats to witch is timelines using events, however there is a timeline for each beat and i want to make sure all timelines stop as each beat is changed. below as you can see its a spaghetti mess.
as of right now I'm using a sequence node to stop the other timelines incase they are running, it works but there has got to be a simpler way to do this. as I add more and more lesson beats its going to get even more ugly.
Please say there is a way i can stop all timelines then start the timeline that is being called.
asked Aug 14 '19 at 07:43 AM in Blueprint Scripting
Someone messaged me and told me if you pull your timelines from the components tab in the bp you can get start and stop from them so I got it working and the huge spaghetti mess is gone.
This is answered.
answered Aug 14 '19 at 08:56 AM
If i understood it correctly, you have to call only one timeline at time, and disable everyone else. I would create event with parameter, like ID, and with sequence node, for every lesson create a branch, and on condition create like "ID PARAMETER" not equal with "ID OF LESSON". And if it's true, stop the timeline. I hope i wrote it clear, but if not - feel free to ask.
answered Aug 14 '19 at 08:02 AM
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