Hey everyone,
along the lines of this: (Remove from Mesh - Low-res cloth to drive High-res cloth)
I want to drive a cloth mesh from a proxy. It works, it’s fantastic but UE does not allow me to assign the same clothing data to multiple meshes. I have a skirt with two materials, but I can’t assign the same data to both sections.
Should this be possible (it should right?), how can I solve this?
The error message is:
LogClothingAsset: Warning: Failed to bind clothing asset Roman_Soldier_Clothing_Skirt LOD0 as LOD0 is already mapped to mesh LOD0.
thanks for your help