MultitraceSphereByChannel Detecting Player when Player is not hit

Hi, I’m trying to set up the enemy damaging system. As you can see from the images, the player wasn’t in the attack zone but was still registered as one of the hit actors (as printed out as a string). Is this a bug or is there something wrong with my coding? I used a very similar code for my player attacking but for some reason it doesn’t work for the enemy. Thanks for the help in advance :slight_smile: