WorldPosistion + Panner + Noise = Can't control direction?

Hi, I’m new to Unreal and trying to make some animated fog planes. I figured out how to make some using the noise node and a panner. It works well and I can just apply it to a plane and rotate that to control the direction, like I want to.

However, the noise looks like a flat texture and won’t animate. Using this set up it animates beautifully but I have no control of the direction.

(I eventually managed some control over the position by subtracting the WorldPosition with ObjectPosition but the direction is what matters)

Any help would be greatly appreciated!

Adding a TransformPosition node after AbsoluteWorldPosition, set as AbsoluteWorldSpace to Local Space did the trick.