How can I register a hit event from the VR camera to controller?

I’m still relatively new to Unreal, but I’m trying to have an event fire whenever you look directly at your VR controller with your headset. Specifically I want to make tooltips appear on the controllers when you look directly at them. I couldn’t get it to work, then i finally had the bright idea to turn on the ‘draw debug’ feature, and it looks like the line trace is just going straight through the controllers. I can’t seem to figure out what needs to be changed to make the line trace hit.

I’m using a slightly modified version of the vr blueprint template. I’ve tried enabling ‘simulation generates hit events’ for the MotioController inside BP_MotionController, and that did not seem to do anything.

Any help is greatly appreciated!