I can't get health pickup to work in the basecharacter but it picks it up

I got the ammo to upgrade threw the tutorial in my college I’m in but they say to do the same thing like in damage pickup. Just to Apply health but there is no apply health. Using the base character and pickup blueprint parent so I can make children how to get current health to upgrade.

Just use apply damage with negative amount of damage (like -3.0) if you talking about that. You anyway clamping your health to max health, so you don’t need to worry about overgoing health. If I misunderstand you, let me know

theres two methods that come to mind first.

first you could cast to the character base class which contains the health variable or a event to modify health and work from there.

the second method is one i never see people talk about and thats just applying negative damage. basically if you apply -25 damage with the health system shown then it is in essence a heal.

both methods work in basically the same way but the second takes advantage of the built in damage handling system so you don’t need to cast to a specific class (I included the cast to character in the second just for control of who could activate the item).

on a side note why are you using a binding for your damage when theres built in nodes (apply damage, event anydamge)?