I need to keep the brightness and colors exactly the same as in the original image.

I need to keep the brightness and colors exactly the same as in the original image.

I’ve been using unrealengine for some years, and I’d like to know. if possible keep the colors exactly the same, in the texture. It really is very annoying not being able to have exactly the colors, I tried with post processing of the camera disabling everything. I tried to put a post processing on the level, and I tried to modify from the texture. What I don’t understand is why I can’t render. exactly the same image with the exact contrast.

As you can see the texture image is correct in the media source, when the image is rendered in viewport, the problem adds a different contrast.

and the post processing has the tone mapper at 0. I have tried everything. please help.

Please, I need to solve this. sooner. I need to keep the exact colors in the image. of the texture at the time of rendering. thank you.

You could try to replace the tonemapper with a simple material - see this topic for details: Another way to disable tonemapping - Rendering - Unreal Engine Forums

Do note that this will disable most other postprocessing effects too (bloom, built-in camera fades, etc.)