Hey,
When I run auto-format (ctrl+k, ctrl+f) in a header file, the formatting gets really gross around unreal macros.
As an example, the following code:
UFUNCTION()
void OnBeginTriggerOverlap(AActor* FirstActor, AActor* SecondActor);
will look like this after formatting it:
UFUNCTION()
void OnBeginTriggerOverlap(AActor* FirstActor, AActor* SecondActor);
Does anyone have any workaround for this? And no, this extension by hackalyze does not fix the issue, sadly.