I’m trying to make a wall of water (kind of like a portal) but if I apply the Lake Water Material that Unreal Engine provides onto a plane or cube and rotate the X or Y by 90- it stretches the effect. I think it has something to do with Absolute World Position but I’m not sure what to change about that.
I don’t want the water to be facing up, I want the water effect to face towards the player.
Anyone have an idea on how to do something like this? I’m obviously not too familiar with Materials in UE4.