We are making a simple battle royale game, we just need to make it so the last player alive gets a victory text displayed on the screen, while the others get a lose screen.
A rough step by step on how this would be done or a visual example would be great!
(We are using steam sdk for the multiplayer as well)
For Death event, make a check - if player count equals to 1(if the last player), and if true, call Multicast Event.
In Multicast Event call a widget, depending on client state - if he’s dead, call one widget, if he’s alive, call another one. You also can just pass the parameter to the widget, and change widget content via variable.