Rotate the camera and not the character with mouse

How to do this in the Third Person Template ?

It’s like when you are holding LMB in World of Warcraft.

You can create a boolean variable in your Blueprint and check its value inside your turn and look up events like this:

This method doesn’t work because without the controller yaw input, you cannot move your mouse at all.

Else I solved this problem and it’s to disable Use Controller Rotation Yaw.