Is there a Z order in a HUD blueprint class?
Hello everyone, I want to create a hud that has more than one texture overlapping each other. How can arrange the order that they appear on screen? (Z order).
asked Sep 01 '14 at 03:03 PM in Rendering
The stacking order is the same as the drawing order. To make texture A show up on top of texture B: draw texture B first, then draw texture A.
answered Sep 01 '14 at 03:36 PM
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