Weird Shadow Behaviour in a Mesh who was originally a brush.
So the process was simple, I created a room out of brushes. Then, I simply converted the brushes to a mesh. I added a lightmap of 128 to the mesh. The room also has a lightmassimportance volume sorrounding it.
When I compile the light, however, I get this very dark room however.
The obeject on the left are all brushes, who do have proper visibility.
Here is a picture, including the output error after building the lighting.
asked Sep 01 '14 at 05:53 PM in Using UE4
It's still way easier to do it in your software
answered Jan 14 '15 at 10:54 AM
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