Shadows seem to be ignored on landscape after baking
So, I'm trying to get my world to to resemble a sort-of dark landscape (dusk/dawn type lighting, etc). When I mess with the lighting values of both my lights and my landscape, it previews to something like this:
This is, for the most part, what I'm aiming for. I mean, I'd probably edit the color of light, and mess with intensity a bit further, but it's essentially what I'm going for.
Now, when I go to bake the lighting, I get this:
Now, when this is rendered, it seems shadows are just entirely ignored and I'm looking at the grass texture at 100% visibility. What exactly do I need to do to make the baked lighting to resemble the above preview?
asked Sep 01 '14 at 08:26 PM in Rendering
It looks like the direct shadowing is there, it's just blasted by the bounce lighting. Try turning down IndirectLightingScale on the light a bunch, like .1.
answered Sep 03 '14 at 01:57 AM
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