Shadows seem to be ignored on landscape after baking

So, I’m trying to get my world to to resemble a sort-of dark landscape (dusk/dawn type lighting, etc). When I mess with the lighting values of both my lights and my landscape, it previews to something like this:

This is, for the most part, what I’m aiming for. I mean, I’d probably edit the color of light, and mess with intensity a bit further, but it’s essentially what I’m going for.

Now, when I go to bake the lighting, I get this:

Now, when this is rendered, it seems shadows are just entirely ignored and I’m looking at the grass texture at 100% visibility. What exactly do I need to do to make the baked lighting to resemble the above preview?

It looks like the direct shadowing is there, it’s just blasted by the bounce lighting. Try turning down IndirectLightingScale on the light a bunch, like .1.