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Build failed error code 1073741515

Hi, First of all, I'm not a programmer. I don't even know abc of programming.

I'm trying to build version 4.3.0 on Visual Studio Express 2013 using video tutorials from epic. But I'm getting errors. I have compiled it before without any error. But when I try to build it now, I get error. Output is given below:

Output window:

 1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
 1>  Building UnrealHeaderTool...
 1>  Performing 33 actions (max 2 parallel jobs)
 1>  PCH.Shared.Core.h.cpp
 1>  PCH.Core.CorePrivate.h.cpp
 1>  Module.Core.2_of_8.cpp
 1>  Module.Core.1_of_8.cpp
 1>  Module.Core.7_of_8.cpp
 1>  Module.Core.5_of_8.cpp
 1>  Module.Core.4_of_8.cpp
 1>  Module.Core.8_of_8.cpp
 1>  Module.Core.3_of_8.cpp
 1>  Module.Core.6_of_8.cpp
 1>  [11/33] rc.exe ModuleVersionResource.rc.inl
 1>  [12/33] rc.exe PCLaunch.rc
 1>  PCH.Shared.CoreUObject.h.cpp
 1>  Module.Projects.cpp
 1>  [15/33] link.exe UnrealHeaderTool-Core.dll
 1>     Creating library F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib and object F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp
 1>  [16/33] rc.exe ModuleVersionResource.rc.inl
 1>  [17/33] rc.exe PCLaunch.rc
 1>  Module.CoreUObject.1_of_5.cpp
 1>  Module.CoreUObject.4_of_5.cpp
 1>  Module.CoreUObject.3_of_5.cpp
 1>  Module.CoreUObject.2_of_5.cpp
 1>  Module.CoreUObject.5_of_5.cpp
 1>  [23/33] link.exe UnrealHeaderTool-Projects.dll
 1>     Creating library F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.lib and object F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.exp
 1>  [24/33] rc.exe ModuleVersionResource.rc.inl
 1>  [25/33] rc.exe PCLaunch.rc
 1>  Module.UnrealHeaderTool.cpp
 1>  [27/33] link.exe UnrealHeaderTool-CoreUObject.dll
 1>     Creating library F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib and object F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp
 1>  Module.ScriptGeneratorPlugin.cpp
 1>  [29/33] rc.exe ModuleVersionResource.rc.inl
 1>  [30/33] rc.exe PCLaunch.rc
 1>  [31/33] rc.exe PCLaunch.rc
 1>  [32/33] link.exe UnrealHeaderTool-ScriptGeneratorPlugin.dll
 1>     Creating library F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Plugins\Dynamic\UnrealHeaderTool-ScriptGeneratorPlugin.lib and object F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Plugins\Dynamic\UnrealHeaderTool-ScriptGeneratorPlugin.exp
 1>  [33/33] link.exe UnrealHeaderTool.exe
 1>  -------- End Detailed Actions Stats -----------------------------------------------------------
 1>  Cumulative action seconds (2 processors): 0.00 building projects, 291.40 compiling, 0.00 creating app bundles, 0.00 generating debug info, 8.04 linking, 0.00 other
 1>  UBT execution time: 158.23 seconds
 1>  Parsing headers for UE4Editor
 1>Error : Failed to generate code for UE4Editor - error code: -1073741515
 1>  UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: F:\UnrealEngine-4.3.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest).
 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1.
 ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
 

Errors:

 Error    1    error code: -1073741515    F:\UnrealEngine-4.3.0-release\Engine\Intermediate\ProjectFiles\Error    UE4
 Error    2    error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1.    C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets    38    5    UE4
 

I have reinstalled my windows and now facing this error. Please research the output and help me asap. I think I'm missing something here.

Thanks in advance

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asked Sep 02 '14 at 05:49 AM in Installation & Setup

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sohan5005
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That looks like UHT has crashed.

Do you have the DirectX runtimes installed? http://www.microsoft.com/en-gb/download/details.aspx?id=8109

If so, can you try running UHT (UE4/Engine/Binaries/Win64/UnrealHeaderTool.exe) manually via explorer to see if it reports any errors.

Thanks.

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answered Sep 02 '14 at 09:22 AM

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Jamie Dale STAFF
7.5k 176 66 304

avatar image sohan5005 Sep 02 '14 at 09:27 AM

Oh, I think that's the real problem. I have forgot to install DirectX runtimes after I reinstalled my windows. Will install that and try in a few minutes.

avatar image sohan5005 Sep 02 '14 at 09:29 AM

By the way, I have compiled UE4 a few times. But never get the android packaging options. Do I have to configure something on the compilation to get the android options?

avatar image Jamie Dale STAFF Sep 02 '14 at 09:40 AM

You need to have the Android SDK installed before you see the packaging options for Android.

For more details of getting Android set up, see this wiki: https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/

avatar image sohan5005 Sep 02 '14 at 10:01 AM

Have installed the android sdk and did other steps on the documentation but did not get the android options.

Do I have to install the android sdk before compiling the engine?

avatar image Jamie Dale STAFF Sep 02 '14 at 10:41 AM

Yeah, you need the Android SDK to be able to build the AndroidTargetPlatform modules, so you'll need to install it before you build (or just build again after installing it).

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