Why am I seeing an error with the K2Node_Event_Other and what does it mean?
So I am getting this error every time that I run my game. It seems to occur whenever I shoot my own bullet or bombs, and whenever the enemies shoot bullets and I have no idea why it is happening, everything seems to be working fine. But I don't know what this error means; it is the same for all scripts that I am using for projectiles.
ANY HELP is much appreciated. It may be important to note that I created a copy of BP_EnemyBullet to create this blueprint; however the error occurred on EnemyBullet before that.
Here is a video of what happens in my game: https://www.youtube.com/watch?v=kSojZCPUC4Y&feature=youtu.be
And here are the blueprints/error message I am using/getting (Check comments for others): http://i61.tinypic.com/97r60i.jpg - Bomb Event Graph
http://i62.tinypic.com/205p7k9.jpg - How Bombs (And my other projectile) are spawned.
If you need any more information then feel free to ask.
Hi Tom D & ronsoule,
We have this issue logged as JIRA UE-3412 in our tracking software. Our developers are will be investigating it further and we will post back here with updates.
answered Feb 27 '15 at 05:17 PM
TJ V ♦♦ STAFF
its easy just fix that: destroycomponent mesh of the projectile no to all you need colisionbox or your script will fail
answered Aug 24 '17 at 10:50 AM
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