Landscape Size from World Machine to UE4?

I’m having some issues importing my Landscape from World Machine to UE4. I’m getting the overhang problem, I’ve tried crunching the numbers 20x, watching tutorials on Youtube and crawling the forums here and still having trouble.

Here’s my World Machine settings:

Here are the best settings I’ve gotten to work in UE4 so far:

But here’s what I end up with in the UE4:

And here is my Landscape material if anyone is interested, it’s using a splat map generated from World Machine, with the size set at 4096 in that pic but I think it does need to be set at 4097[?]

Any help would be great, maybe I need to change my World Machine size settings, or modify the settings in UE4, I’m really lost right now

Thanks!

On your screenshots exported heightmap has 4097x4097 size, and you import it as a 4336x4336 size. So landscape has to add some dummy data on heightmap borders to fit it.

You should export heightmap from World Machine with specific resolution, to have exact match with landscapes in UE4. Look at recommended resolutions here
https://docs.unrealengine.com/latest/INT/Engine/Landscape/Creation/index.html

You can change World Machine export resolution to 4033x4033 for example.

I figured out some settings that worked, but I realized that they were clipping the edges off. I’m trying the numbers that you gave. Thanks for the help. I’ll post a screenshot when I get one with the numbers.