Hello. I’m facing the trouble: I have only ~20FPS in a Viewport with a simple scene (without local light sources, textures, etc).
When I used 4.22 I used key -opengl4 as temporary workaround (it increased value to ~50FPS). However in 4.23 opengl4 is deprecated.
At the same time on Win10 I have stable 60FPS with same hardware staff ;-(
I tried some advices from sections Known Linux Issues and Running On Linux.
I also found same theme, but I don’t use debug version (I compiled it via make without any extra parameters).
Here is my system-info:
HP Probook G450 G5
8x i7-8550U @ 1.80 GHz
8GB RAM (usually free ~2.5-3GB GB with launched UE4)
Nvidia GeForce 930MX/PCIe/SSE2
NVIDIA Driver Version: 430.40
OpenGL Settings: setted to Max Perfomance
OpenGL Version 4.6.0 NVIDIA 430.40
Antialising: OFF
Power Mitzer: Prefer Maximum Perfomance
Prime Profile: Maximum Perfomance
OS KDE Neon 5.16
Plasma: 5.16.5
Qt: 5.12.3
Option “Allow Application to Block Compositioning” also checked
(without that option situation with FPS even worse)
$ sudo perf record -a -g sleep 60
[ perf record: Woken up 29 times to write data ]
[ perf record: Captured and wrote 8.839 MB perf.data (58737 samples) ]
I’ve updated nvidia proprietary driver from v430.49 to 430.50 and FPS was incrased up to 33-37 FPS (and stable 50FPS in gamepreview) for vulkan target.
(also some benchmarks tells, that nvidia proprietary drviers have a better perfomance with opengl4 than with vulkan for cards 900-series. It is issue for nvidia)