My ribbon emitter not shows up on movable weapon

I use strategygame’s hammer and same template.

When i move particle emitter in scene the ribbon trail is showing on hammer’s socket location only in editor, but when hammer is moving (Simulate or Play) ribbon is not showing up (even when i moving the emitter).
Hammer get rotation (360 degree) control by matinee.

Hey pmlvl -

Can you give me a screenshot of your ribbon effect in cascade and the ribbon material in the Material Editor?

Thank You

Eric Ketchum

Sure!

I’m not sure but i think the problem is connection between source emitter location and hammer’s location. When i move emitter i get ribbon in socket location. But when i move hammer i get nothing. Maybe there is some option to set socket location as a master location and emitter is snapped to hammer’s location. This one behave like separate. I add one screen to bone/socket settings.

Hey pmlvl -

Ok for what you are wanting to do, you do not want to use the bone/socket location module just the source module which I believe you have set up correctly, just make sure that inherit rotation is checked true. Then place your emitter in your level anywhere and setup like you have so that it attaches to that actor parameter from the Source module. With the Emitter in the level still selected open matinee and go to the group which has your hammer movement stored. Right Click on that group and select Add Selected Actor to group. Your ribbon should know work fine.

Thank You

Eric Ketchum

Well, Eric it is works almost in 100, the only one i have missed is particle location on hammer mesh. When i play Matinee it is always spawn on pivot point (the Render Axis I set to Source Up it is works correct in Matinee when hammer get rotation).

Perry Milton